Gets the value of the
ZoneAngleDecomposition
property that was in effect at runtime, when the results were computed.
Namespace: Cognex.VisionPro3DAssembly: Cognex.VisionPro3D (in Cognex.VisionPro3D.dll) Version: 65.1.0.0
public Cog3DAlignZoneAngleDecompositionConstants RuntimeZoneAngleDecomposition { get; }public Cog3DAlignZoneAngleDecompositionConstants RuntimeZoneAngleDecomposition { get; }Public ReadOnly Property RuntimeZoneAngleDecomposition As Cog3DAlignZoneAngleDecompositionConstants
Get
Public ReadOnly Property RuntimeZoneAngleDecomposition As Cog3DAlignZoneAngleDecompositionConstants
Get
public:
property Cog3DAlignZoneAngleDecompositionConstants RuntimeZoneAngleDecomposition {
Cog3DAlignZoneAngleDecompositionConstants get ();
}public:
property Cog3DAlignZoneAngleDecompositionConstants RuntimeZoneAngleDecomposition {
Cog3DAlignZoneAngleDecompositionConstants get ();
}Property Value
Type:
Cog3DAlignZoneAngleDecompositionConstants
To examine a result's 3D rotation you can get the
Rotation property
of the
Cog3DTransformRigid returned by
that result's
GetPose method.
This rotation can be decomposed into its component angles using any
method you desire. Often you will want to use the same decomposition
method as the one used at runtime. If so, this property tells you
which decomposition method to use.