Construct this Cog3DTransformRotation using a quaternion representation.
Namespace: Cognex.VisionPro3DNote that if the given quaternion is not a unit quaternion, a corresponding unit quaternion is computed and used.
Assembly: Cognex.VisionPro3D.Core (in Cognex.VisionPro3D.Core.dll) Version: 73.0.0.0
Syntax
Parameters
- quaternion
- Type: Cognex.VisionPro3D Cog3DQuaternion
The quaternion representation of rotation transform.
Exceptions
| Exception | Condition |
|---|---|
| Cog3DZeroQuaternionException | If quaternion.Norm is 0. |
See Also