Gets the rectangle's origin vertex, extent X vector and extent Y vector.
Namespace: Cognex.VisionPro3DAssembly: Cognex.VisionPro3D.Core (in Cognex.VisionPro3D.Core.dll) Version: 65.1.0.0
public void GetOriginVertexXVectorYVector(
out Cog3DVect3 originVertex,
out Cog3DVect3 xVector,
out Cog3DVect3 yVector
)
public void GetOriginVertexXVectorYVector(
out Cog3DVect3 originVertex,
out Cog3DVect3 xVector,
out Cog3DVect3 yVector
)
Public Sub GetOriginVertexXVectorYVector (
<OutAttribute> ByRef originVertex As Cog3DVect3,
<OutAttribute> ByRef xVector As Cog3DVect3,
<OutAttribute> ByRef yVector As Cog3DVect3
)
Public Sub GetOriginVertexXVectorYVector (
<OutAttribute> ByRef originVertex As Cog3DVect3,
<OutAttribute> ByRef xVector As Cog3DVect3,
<OutAttribute> ByRef yVector As Cog3DVect3
)
public:
void GetOriginVertexXVectorYVector(
[OutAttribute] Cog3DVect3% originVertex,
[OutAttribute] Cog3DVect3% xVector,
[OutAttribute] Cog3DVect3% yVector
)
public:
void GetOriginVertexXVectorYVector(
[OutAttribute] Cog3DVect3% originVertex,
[OutAttribute] Cog3DVect3% xVector,
[OutAttribute] Cog3DVect3% yVector
)
ShapeFromScaledUnitRectangle will map point cc3Dvect(0,0,0) to
originVertex, map vector (Size.X,0,0) to
(
originVertex +
xVector ),
and map vector cc3DVect(0,Size.Y,0) to
(
originVertex +
yVector ).