Map a 2D point from Raw2D to a 3D point in Phys3D. The 3D physical
point is computed by intersecting
the ray corresponding to a 2D raw image point with the given plane in Phys3D.
Namespace: Cognex.VisionPro3DAssembly: Cognex.VisionPro3D.Core (in Cognex.VisionPro3D.Core.dll) Version: 87.0.0.0
Syntax
Parameters
- pointRaw2D
- Type: Cognex.VisionPro3D Cog3DVect2
The 2D point in Raw2D space.
- planePhys3D
- Type: Cognex.VisionPro3D Cog3DPlane
The 3D plane in Phys3D used for intersection with the ray. May not be null.
- pointPhys3D
- Type: Cognex.VisionPro3D Cog3DVect3
A reference to the 3D point to store the resulting intersection position between the ray and the plane.
- resultStatus
- Type: Cognex.VisionPro3D Cog3DShapeIntersectionStatusConstants
jA reference to the intersection result status to store the intersection status.
Exceptions
| Exception | Condition |
|---|---|
| ArgumentNullException | If planePhys3D is null. |
Remarks
See Also