# TransWorldToPixel

Converts a point from real-world units (mm) to pixel coordinates.

The Y-axis in 2D is the inverse of the Y-axis in 3D. When converting a fixture with the TransWorldToPixel function, add a third getter that references the angle or rotation of the 3D tool, then add a negative sign (-) to the reference. Use this getter with 2D functions to ensure that the orientation of the fixture is correct.

Number | Meaning
--- | ---
1 | Original 3D rotation value.
2 | New getter added to the TransWorldtoPixel function, referencing the additive inverse of the original rotation value.
3 | 2D function using the newly created getter.

## TransWorldToPixel Inputs

Parameter | Description
Image | Reference to a cell containing an Image structure. Default = $A$0.
Calib | A reference to a spreadsheet cell containing a valid Calib data structure.
Point | Specifies the coordinates of the point.
X | World X-coordinate.
Y | World Y-coordinate.
Show | Specifies the display mode for the TransWorldToPixel graphic overlay on the image.
0 = hide all (default) | The input point is not displayed, except when the cell containing the TransWorldToPixel function is highlighted in the spreadsheet.
1 = result graphics only | The input point is always displayed.

## TransWorldToPixel Outputs

Returns | A Point data structure containing the transformed point, or #ERR if any of the input parameters are invalid.
Results | When the function is initially inserted into a cell, a result table is created in the spreadsheet using the following Structures Vision Data Access functions:
Label | Function | Description
--- | --- | ---
X | GetX(Point) | The X-coordinate of the transformed point.
Y | GetY(Point) | The Y-coordinate of the transformed point.